We make going solar easy for Nevada and New Mexico residents!
The price has drastically decreased over the years which has led to an increase in installations of solar panels for residential homes. Commercial buildings, Offices, and Complexes are also adopting Solar technology but residential homes have seen the greatest increase in installations. Below are some reasons why you should install your own solar system today!
Why waste when you can produce 100% clean and renewable energy? No more relying on harmful compounds produced by fossil fuels for energy production. Help your communities in Nevada and New Mexico stay clean with solar power! Solar systems rely on the sun to produce clean, toxic-free energy that does not harm the ozone layer. No pollution equals a free and happy Earth!
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The cost of fossil fuels has been on the incline for years. Depending on where you live, you have the potential to produce more energy than your house can accommodate. This will drive down the cost of your utility bills! Fossil Fuel prices always fluctuate, but with solar, your payments would be very low and will not fluctuate.
Windows 10: Download the RAW Images Extension. To install and use the RAW Image Extension, you must be using the Windows 10 May 2019 Update (version 1903 or later) Download the latest version of Solarize SX for Mac - Adds the Sabattier Effect to an image without altering the original. Dim sx As String sx=File.DirRootExternal & '/externalsd' Log(sx) out = File.OpenOutput(sx, s1, False) out.WriteBytes(data, 0, data.Length) out.Close End Sub Sub Button2Click Activity.Finish End Sub Sub Button1Click cCamera.TakePicture End Sub Sub ImpostaFlash(value As Int)As String Select Case value Case 0 cCamera.FlashAuto Case 1 cCamera. If you're familiar with the ImageMagick command-line tools convert, mogrify, composite, and montage you can use the tables on this page to determine which RMagick methods correspond to the options used by these tools.
Being on the grid through the use and reliance on fossil fuels have led to power outages occurring through weather during hail, lightning, flooding, rain, snow, and ice. Relying on solar power will give you the energy you need to avoid these power outages!
The drop in cost of solar systems has made it more affordable to the residential market. It has been estimated to have dropped over 70% in the past decade. To top it off, the cost of maintenance and solar batteries has significantly dropped as well. This makes solar double the savings by dropping its installation and maintenance cost and your utility bills, all while saving the environment!
Have Questions? Call Us!
+1 (702) 867-2905 Nevada Offices
+1 (505) 257-4348 New Mexico Offices
Our success remains rooted in our values, our approach and our passion for renewable energy.
Review Your Utility Bill
This is where you will discover how and for what you are being charged.
Design Your System
From configuration to products and financing there are a number of convenient options to consider.
Look at the numbers
Find out how much you can expect to save-today and years to come.
Solarize can help you go Solar your way on your time. Are you experiencing power outages? Let Solarize help you go Solar.
OUR MISSION
You save money by paying for power at a rate that’s lower than what your utility can provide. We take your business very seriously and believe in creating long lasting relationships. That is why so many customers have trusted us to provide their solar systems.
OUR VISION
We offer a cleaner and safer alternative energy source so that we can all feel good about using energy again. We’re able to offset expensive electricity prices because our solar panels produce energy much more efficiently than traditional utilities.
PHILOSOPHY
Our success remains rooted in our values, our approach and our passion for renewable energy. We measure our success not by the quantity of our projects but by the quality of our relationships. We’re able to offset expensive electricity prices because our solar panels produce energy much more efficiently than traditional utilities.
CALIFORNIA
LARGE CORNER TWO BEDROOM UNIT – CITY ZONE
150 Sutter St, San Francisco
CALIFORNIA
LARGE CORNER TWO BEDROOM UNIT – CITY ZONE
150 Sutter St, San Francisco
CALIFORNIA
LARGE CORNER TWO BEDROOM UNIT – CITY ZONE
150 Sutter St, San Francisco
Solarize can help you go Solar your way on your time. Are you experiencing power outages?
Let Solarize help you go Solar.
Reduce Residential Power
Over two decades of rich experience in the solar energy sector.
Fast & Easy Installation
Over two decades of rich experience in the wind energy sector.
Give Back to Earth
Over two decades of rich experience in the wind energy sector.
Maintenance Services
Over two decades of rich experience in the wind energy sector.
Lower Electric Bills
Over two decades of rich experience in the wind energy sector.
Energy Effiency Package
Over two decades of rich experience in the wind energy sector.
Have Questions? Call Us!
+1 (702) 867-2905 Nevada Offices
+1 (505) 257-4348 New Mexico Offices
We make going solar easy for Nevada and New Mexico residents!
Licenses
Nevada License:
#0086002
New Mexico License:
EE98 #389936
CONTACT
+1 (702) 867-2905
Nevada Offices
+1 (505) 257-4348
New Mexico Offices
Brands
Sun Power Elite Dealer
Tesla Certified Installer for
panels, wall chargers, wall connector
[edit]
The Noise COMP generates a variety of noise patterns based on the selected noise type. More information about how the noise patterns are calculated can be found on this blog by Brian Sharpe.
Parameters - Noise Page
HelpHelp
- Opens this page.
VersionVersion
- Current version of this COMP.
TypeType
- ⊞ - The noise function used to generate noise. The functions available are:
- Value 2D
value2d
-
- Value 3D
value3d
-
- Value 4D
value4d
-
- Perlin 2D
perlin2d
-
- Perlin 3D
perlin3d
-
- Perlin 4D
perlin4d
-
- Value Perlin 2D
valueperlin2d
-
- Value Perlin 3D
valueperlin3d
-
- Cubist 2D
cubist2d
-
- Cubist 3D
cubist3d
-
- Cellular 2D
cellular2d
-
- Cellular 3D
cellular3d
-
- Polkadots 2D
polkadot2d
-
- Polkadots 3D
polkadot3d
-
- Stars 2D
stars2d
-
- Simplex Perlin 2D
simplexperlin2d
-
- Simplex Polkadot 2D
simplexpolkadot2d
-
- Simplex Cellular 2D
simplexcellular2d
-
Solarize Ct
- Simplex Perlin 3D
simplexperlin3d
-
- Simplex Cellular 3D
simplexcellular3d
-
- Simplex Polkadots 3D
simplexpolkadot3d
-
- Hermite 2D
hermite2d
-
- Hermite 3D
hermite3d
-
- Value Hermite 2D
valuehermite2d
-
- Value Hermite 3D
valuehermite3d
-
DerivativeDerivative
- Calculates the derivative of certain noise function.
AmplitudeAmp
- Defines the noise value's amplitude (a scale on the values output).
OffsetOffset
- Defines the midpoint color of the noise pattern, the default is 0.5 grey.
TranslateT
- ⊞ - The Translate, Rotate, Scale and Pivot parameters let you sample in a different part of the 3D noise space. Imagine a different noise value for every XYZ point in space. Normally, the Noise CHOP samples the noise space from (0,0,0) along the X-axis in steps of 2/period. /tx /ty /tz /rx /ry /rx /sx /sy /sz /px /py /pz
By changing the transform, you are translating, rotating and scaling the line along which the Noise CHOPs samples the noise space. A slight Y-rotation is like walking in a straight path in the mountains, recording your altitude along the way, then re-starting from the same initial location, walking in a slightly different direction. Your altitude starts off being similar but then diverges.
Translate 4DT4d
- When using a 4D noise type, this applies a translation to the 4th coordinate. The previous transformation parameters do not affect the 4th coordinate.
Blend ValueBlend
- Sets blend value for Value Perlin 2D and Value Perlin 3D.
Clamp MinClampmin
- Sets the clamp minimum for Cubist 2D and Cubist 3D Noise.
Clamp MaxClampmax
- Sets the clamp maximum for Cubist 2D and Cubist 3D Noise.
ScaleS
- ⊞ - The Translate, Rotate, Scale and Pivot parameters let you sample in a different part of the 3D noise space. Imagine a different noise value for every XYZ point in space. Normally, the Noise CHOP samples the noise space from (0,0,0) along the X-axis in steps of 2/period. /tx /ty /tz /rx /ry /rx /sx /sy /sz /px /py /pz
By changing the transform, you are translating, rotating and scaling the line along which the Noise CHOPs samples the noise space. A slight Y-rotation is like walking in a straight path in the mountains, recording your altitude along the way, then re-starting from the same initial location, walking in a slightly different direction. Your altitude starts off being similar but then diverges.
Scale 4DS4d
- When using a 4D noise type, this changes the scale of 4th coordinate.
Radius MinRadiusmin
- Sets the minimum radius of the points in Stars 2D, Simplex Polkadot 2D and Simplex Polkadot 3D.
Radius MaxRadiusmax
- Sets the maximum radius of the points in Stars 2D, Simplex Polkadot 2D and Simplex Polkadot 3D.
ProbabilityProbability
-
Solarize Soil
DimnessDimness
- Sets the Dimness for the points in Stars 2D, Simplex Polkadot 2D and Simplex Polkadot 3D.
ValueValue
- Sets the Value for Value Hermite 2D and Value Hermite 3D.
GradientGradient
- Sets the Gradient for Value Hermite 2D and Value Hermite 3D.
NormalizationNormalization
- Sets the Normalization for Value Hermite 2D and Value Hermite 3D.
Pixel FormatFormat
- ⊞ - Format used to store data for each channel in the image (ie. R, G, B, and A). Refer to Pixel Formats for more information.
- Use Input
useinput
- Uses the input's pixel format.
- 8-bit fixed (RGBA)
rgba8fixed
- Uses 8-bit integer values for each channel.
- sRGB 8-bit fixed (RGBA)
srgba8fixed
- Uses 8-bit integer values for each channel and stores color in sRGB colorspace.
- 16-bit float (RGBA)
rgba16float
- Uses 16-bits per color channel, 64-bits per pixel.
- 32-bit float (RGBA)
rgba32float
- Uses 32-bits per color channel, 128-bits per pixels.
- 10-bit RGB, 2-bit Alpha, fixed (RGBA)
rgb10a2fixed
- Uses 10-bits per color channel and 2-bits for alpha, 32-bits total per pixel.
- 16-bit fixed (RGBA)
rgba16fixed
- Uses 16-bits per color channel, 64-bits total per pixel.
- 11-bit float (RGB), Positive Values Only
rgba11float
- A RGB floating point format that has 11 bits for the Red and Green channels, and 10-bits for the Blue Channel, 32-bits total per pixel (therefore the same memory usage as 8-bit RGBA). The Alpha channel in this format will always be 1. Values can go above one, but can't be negative. ie. the range is [0, infinite).
- 16-bit float (RGB)
rgb16float
-
- 32-bit float (RGB)
rgb32float
-
- 8-bit fixed (Mono)
mono8fixed
- Single channel, where RGB will all have the same value, and Alpha will be 1.0. 8-bits per pixel.
- 16-bit fixed (Mono)
mono16fixed
- Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel.
- 16-bit float (Mono)
mono16float
- Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel.
- 32-bit float (Mono)
mono32float
- Single channel, where RGB will all have the same value, and Alpha will be 1.0. 32-bits per pixel.
- 8-bit fixed (RG)
rg8fixed
- A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 8-bits per channel, 16-bits total per pixel.
- 16-bit fixed (RG)
rg16fixed
- A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel.
- 16-bit float (RG)
rg16float
- A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel.
- 32-bit float (RG)
rg32float
- A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 32-bits per channel, 64-bits total per pixel.
- 8-bit fixed (A)
a8fixed
- An Alpha only format that has 8-bits per channel, 8-bits per pixel.
- 16-bit fixed (A)
a16fixed
- An Alpha only format that has 16-bits per channel, 16-bits per pixel.
- 16-bit float (A)
a16float
- An Alpha only format that has 16-bits per channel, 16-bits per pixel.
- 32-bit float (A)
a32float
- An Alpha only format that has 32-bits per channel, 32-bits per pixel.
- 8-bit fixed (Mono+Alpha)
monoalpha8fixed
- A 2 channel format, one value for RGB and one value for Alpha. 8-bits per channel, 16-bits per pixel.
- 16-bit fixed (Mono+Alpha)
monoalpha16fixed
- A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel.
- 16-bit float (Mono+Alpha)
monoalpha16float
- A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel.
- 32-bit float (Mono+Alpha)
monoalpha32float
- A 2 channel format, one value for RGB and one value for Alpha. 32-bits per channel, 64-bits per pixel.
- Input 0 -
Solarize South Carolina
Operator Outputs
- Output 0 -
TouchDesigner Build:
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