Solarize SX



We make going solar easy for Nevada and New Mexico residents!

The price has drastically decreased over the years which has led to an increase in installations of solar panels for residential homes. Commercial buildings, Offices, and Complexes are also adopting Solar technology but residential homes have seen the greatest increase in installations. Below are some reasons why you should install your own solar system today!

Why waste when you can produce 100% clean and renewable energy? No more relying on harmful compounds produced by fossil fuels for energy production. Help your communities in Nevada and New Mexico stay clean with solar power! Solar systems rely on the sun to produce clean, toxic-free energy that does not harm the ozone layer. No pollution equals a free and happy Earth!

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The cost of fossil fuels has been on the incline for years. Depending on where you live, you have the potential to produce more energy than your house can accommodate. This will drive down the cost of your utility bills! Fossil Fuel prices always fluctuate, but with solar, your payments would be very low and will not fluctuate.

Windows 10: Download the RAW Images Extension. To install and use the RAW Image Extension, you must be using the Windows 10 May 2019 Update (version 1903 or later) Download the latest version of Solarize SX for Mac - Adds the Sabattier Effect to an image without altering the original. Dim sx As String sx=File.DirRootExternal & '/externalsd' Log(sx) out = File.OpenOutput(sx, s1, False) out.WriteBytes(data, 0, data.Length) out.Close End Sub Sub Button2Click Activity.Finish End Sub Sub Button1Click cCamera.TakePicture End Sub Sub ImpostaFlash(value As Int)As String Select Case value Case 0 cCamera.FlashAuto Case 1 cCamera. If you're familiar with the ImageMagick command-line tools convert, mogrify, composite, and montage you can use the tables on this page to determine which RMagick methods correspond to the options used by these tools.

Being on the grid through the use and reliance on fossil fuels have led to power outages occurring through weather during hail, lightning, flooding, rain, snow, and ice. Relying on solar power will give you the energy you need to avoid these power outages!

The drop in cost of solar systems has made it more affordable to the residential market. It has been estimated to have dropped over 70% in the past decade. To top it off, the cost of maintenance and solar batteries has significantly dropped as well. This makes solar double the savings by dropping its installation and maintenance cost and your utility bills, all while saving the environment!

Have Questions? Call Us!

+1 (702) 867-2905 Nevada Offices

+1 (505) 257-4348 New Mexico Offices

Our success remains rooted in our values, our approach and our passion for renewable energy.

Review Your Utility Bill

This is where you will discover how and for what you are being charged.

Design Your System

From configuration to products and financing there are a number of convenient options to consider.

Look at the numbers

Find out how much you can expect to save-today and years to come.

Solarize can help you go Solar your way on your time. Are you experiencing power outages? Let Solarize help you go Solar.

OUR MISSION

You save money by paying for power at a rate that’s lower than what your utility can provide. We take your business very seriously and believe in creating long lasting relationships. That is why so many customers have trusted us to provide their solar systems.

OUR VISION

We offer a cleaner and safer alternative energy source so that we can all feel good about using energy again. We’re able to offset expensive electricity prices because our solar panels produce energy much more efficiently than traditional utilities.

PHILOSOPHY

Our success remains rooted in our values, our approach and our passion for renewable energy. We measure our success not by the quantity of our projects but by the quality of our relationships. We’re able to offset expensive electricity prices because our solar panels produce energy much more efficiently than traditional utilities.

CALIFORNIA

LARGE CORNER TWO BEDROOM UNIT – CITY ZONE

150 Sutter St, San Francisco

CALIFORNIA

LARGE CORNER TWO BEDROOM UNIT – CITY ZONE

150 Sutter St, San Francisco

CALIFORNIA

Solarize SX

LARGE CORNER TWO BEDROOM UNIT – CITY ZONE

150 Sutter St, San Francisco

Solarize can help you go Solar your way on your time. Are you experiencing power outages?
Let Solarize help you go Solar.

Reduce Residential Power

Over two decades of rich experience in the solar energy sector.

Fast & Easy Installation

Over two decades of rich experience in the wind energy sector.

Give Back to Earth

Over two decades of rich experience in the wind energy sector.

Maintenance Services

Over two decades of rich experience in the wind energy sector.

Lower Electric Bills

Over two decades of rich experience in the wind energy sector.

Energy Effiency Package

Over two decades of rich experience in the wind energy sector.

Have Questions? Call Us!

+1 (702) 867-2905 Nevada Offices

+1 (505) 257-4348 New Mexico Offices

We make going solar easy for Nevada and New Mexico residents!

Licenses

Nevada License:
#0086002

New Mexico License:
EE98 #389936

CONTACT

Solarize

+1 (702) 867-2905
Nevada Offices

+1 (505) 257-4348
New Mexico Offices

Brands

Sun Power Elite Dealer

Tesla Certified Installer for
panels, wall chargers, wall connector

[edit]

The Noise COMP generates a variety of noise patterns based on the selected noise type. More information about how the noise patterns are calculated can be found on this blog by Brian Sharpe.


Parameters - Noise Page

HelpHelp - Opens this page.

VersionVersion - Current version of this COMP.

TypeType - - The noise function used to generate noise. The functions available are:

  • Value 2Dvalue2d -
  • Value 3Dvalue3d -
  • Value 4Dvalue4d -
  • Perlin 2Dperlin2d -
  • Perlin 3Dperlin3d -
  • Perlin 4Dperlin4d -
  • Value Perlin 2Dvalueperlin2d -
  • Value Perlin 3Dvalueperlin3d -
  • Cubist 2Dcubist2d -
  • Cubist 3Dcubist3d -
  • Cellular 2Dcellular2d -
  • Cellular 3Dcellular3d -
  • Polkadots 2Dpolkadot2d -
  • Polkadots 3Dpolkadot3d -
  • Stars 2Dstars2d -
  • Simplex Perlin 2Dsimplexperlin2d -
  • Simplex Polkadot 2Dsimplexpolkadot2d -
  • Simplex Cellular 2Dsimplexcellular2d -

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  • Simplex Perlin 3Dsimplexperlin3d -
  • Simplex Cellular 3Dsimplexcellular3d -
  • Simplex Polkadots 3Dsimplexpolkadot3d -
  • Hermite 2Dhermite2d -
  • Hermite 3Dhermite3d -
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  • Value Hermite 2Dvaluehermite2d -
  • Value Hermite 3Dvaluehermite3d -

DerivativeDerivative - Calculates the derivative of certain noise function.

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AmplitudeAmp - Defines the noise value's amplitude (a scale on the values output).

OffsetOffset - Defines the midpoint color of the noise pattern, the default is 0.5 grey.

TranslateT - - The Translate, Rotate, Scale and Pivot parameters let you sample in a different part of the 3D noise space. Imagine a different noise value for every XYZ point in space. Normally, the Noise CHOP samples the noise space from (0,0,0) along the X-axis in steps of 2/period. /tx /ty /tz /rx /ry /rx /sx /sy /sz /px /py /pz

By changing the transform, you are translating, rotating and scaling the line along which the Noise CHOPs samples the noise space. A slight Y-rotation is like walking in a straight path in the mountains, recording your altitude along the way, then re-starting from the same initial location, walking in a slightly different direction. Your altitude starts off being similar but then diverges.

Translate 4DT4d - When using a 4D noise type, this applies a translation to the 4th coordinate. The previous transformation parameters do not affect the 4th coordinate.

Blend ValueBlend - Sets blend value for Value Perlin 2D and Value Perlin 3D.

Clamp MinClampmin - Sets the clamp minimum for Cubist 2D and Cubist 3D Noise.

Clamp MaxClampmax - Sets the clamp maximum for Cubist 2D and Cubist 3D Noise.

ScaleS - - The Translate, Rotate, Scale and Pivot parameters let you sample in a different part of the 3D noise space. Imagine a different noise value for every XYZ point in space. Normally, the Noise CHOP samples the noise space from (0,0,0) along the X-axis in steps of 2/period. /tx /ty /tz /rx /ry /rx /sx /sy /sz /px /py /pz

By changing the transform, you are translating, rotating and scaling the line along which the Noise CHOPs samples the noise space. A slight Y-rotation is like walking in a straight path in the mountains, recording your altitude along the way, then re-starting from the same initial location, walking in a slightly different direction. Your altitude starts off being similar but then diverges.

Scale 4DS4d - When using a 4D noise type, this changes the scale of 4th coordinate.

Radius MinRadiusmin - Sets the minimum radius of the points in Stars 2D, Simplex Polkadot 2D and Simplex Polkadot 3D.

Radius MaxRadiusmax - Sets the maximum radius of the points in Stars 2D, Simplex Polkadot 2D and Simplex Polkadot 3D.

ProbabilityProbability -

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DimnessDimness - Sets the Dimness for the points in Stars 2D, Simplex Polkadot 2D and Simplex Polkadot 3D.

ValueValue - Sets the Value for Value Hermite 2D and Value Hermite 3D.

GradientGradient - Sets the Gradient for Value Hermite 2D and Value Hermite 3D.

Solarize SX

NormalizationNormalization - Sets the Normalization for Value Hermite 2D and Value Hermite 3D.

Pixel FormatFormat - - Format used to store data for each channel in the image (ie. R, G, B, and A). Refer to Pixel Formats for more information.

  • Use Inputuseinput - Uses the input's pixel format.
  • 8-bit fixed (RGBA)rgba8fixed - Uses 8-bit integer values for each channel.
  • sRGB 8-bit fixed (RGBA)srgba8fixed - Uses 8-bit integer values for each channel and stores color in sRGB colorspace.
  • 16-bit float (RGBA)rgba16float - Uses 16-bits per color channel, 64-bits per pixel.
  • 32-bit float (RGBA)rgba32float - Uses 32-bits per color channel, 128-bits per pixels.
  • 10-bit RGB, 2-bit Alpha, fixed (RGBA)rgb10a2fixed - Uses 10-bits per color channel and 2-bits for alpha, 32-bits total per pixel.
  • 16-bit fixed (RGBA)rgba16fixed - Uses 16-bits per color channel, 64-bits total per pixel.
  • 11-bit float (RGB), Positive Values Onlyrgba11float - A RGB floating point format that has 11 bits for the Red and Green channels, and 10-bits for the Blue Channel, 32-bits total per pixel (therefore the same memory usage as 8-bit RGBA). The Alpha channel in this format will always be 1. Values can go above one, but can't be negative. ie. the range is [0, infinite).
  • 16-bit float (RGB)rgb16float -
  • 32-bit float (RGB)rgb32float -
  • 8-bit fixed (Mono)mono8fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 8-bits per pixel.
  • 16-bit fixed (Mono)mono16fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel.
  • 16-bit float (Mono)mono16float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel.
  • 32-bit float (Mono)mono32float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 32-bits per pixel.
  • 8-bit fixed (RG)rg8fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 8-bits per channel, 16-bits total per pixel.
  • 16-bit fixed (RG)rg16fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel.
  • 16-bit float (RG)rg16float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel.
  • 32-bit float (RG)rg32float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 32-bits per channel, 64-bits total per pixel.
  • 8-bit fixed (A)a8fixed - An Alpha only format that has 8-bits per channel, 8-bits per pixel.
  • 16-bit fixed (A)a16fixed - An Alpha only format that has 16-bits per channel, 16-bits per pixel.
  • 16-bit float (A)a16float - An Alpha only format that has 16-bits per channel, 16-bits per pixel.
  • 32-bit float (A)a32float - An Alpha only format that has 32-bits per channel, 32-bits per pixel.
  • 8-bit fixed (Mono+Alpha)monoalpha8fixed - A 2 channel format, one value for RGB and one value for Alpha. 8-bits per channel, 16-bits per pixel.
  • 16-bit fixed (Mono+Alpha)monoalpha16fixed - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel.
  • 16-bit float (Mono+Alpha)monoalpha16float - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel.
  • 32-bit float (Mono+Alpha)monoalpha32float - A 2 channel format, one value for RGB and one value for Alpha. 32-bits per channel, 64-bits per pixel.


  • Input 0 -


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Operator Outputs

  • Output 0 -

TouchDesigner Build:

Palette
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